Sign in to create or edit a product review. Bad encounters Armenius — May 27, , pm A creature with 10 hardness and a creature with permanent invisibility, both with negligible accuracy and damage to be fought at second level are bad encounter design. Haunting of Harrowstone: How to do it. Feb 4, , am It is a great adventure.
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Sign in to create or edit a product review. Bad encounters Armenius — May 27, , pm A creature with 10 hardness and a creature with permanent invisibility, both with negligible accuracy and damage to be fought at second level are bad encounter design. Haunting of Harrowstone: How to do it. Feb 4, , am It is a great adventure. So do the extra work to do it right. So just fix it. Find other reasons to give away trust points. Like defeating a random encounter, be seen coming back from the prison with injuries, making acts of good faith in town, etc.
The time limit on the blood written names I too much time. Because its soo much time it does not provide the urgency it was meant to and I fear the point is often lost.
Have a letter be written every night. This gives 9 days. Skip a night if they stop Gibs or whoever replaces him. Haunts: Make sure you really understand how these work. To learn how to destroy the haunts have the players make two checks. Maybe higher for more powerful haunts.
Remember you can make untrained knowledge checks if you have access to a library like the professors. Give a bonus to these checks if the characters have communicated with the haunt via linguistics. Somebody on this thread made their own cards for the results of these knowledge checks. They are great, use them.
Also a company called Legendary Games made a bunch of 3rd party extra material for this. Great stuff there. Good atmosphere but no trust points dsancho — Dec 31, , am The premise is simple. The PCs are old friends of professor Lorrimor, a researcher of dark magic. His daughter Kendra is the only living relative and she hosts the party, with whom the characters will become well acquainted during these grieving days.
I find the logic of the story a bit flimsy. A friend of mine dies and he wants me to stay in town for a whole month? What I find most baffling is that the author felt the need to create a point reward system to encourage talking to the locals and establishing ties with the town.
The punishments range from surcharges in shop prices to negative diplomacy bonuses to being chased by an angry mob in the very worst case. Not too terrible as long as the score is positive. You have to wonder why they bothered creating such a system. Most of the module is a great dungeon with a creepy horror mood looking for some ghosts and unraveling the backstory of the whole place. Really good, except for the glitches outlined above, My rating: 4 stars.
Some minor things detract from it: a faulty trust point mechanic that needs to be fixed and pointless events that distract from the mission without adding anything in return. With that said, the scenarios are challenging and fun for everyone in the party. There is a good blend of various creatures, haunts and other undead to allow everyone to find a role at the table.
The mechanics are not overtly complicated and are easy to run. The storyline is intriguing and you will want as much time as possible to explore the Harrowstone prison grounds as well as interact in the town of Ravengro to build the suspense. Seven hours passed by quickly, but good times nonetheless.
Haunting of Harrowstone
And the extra work paid off greatly. The father thanks them for giving such moving speeches the day before, and warns them that he feels something terrible is happening around town. The csrrion ranger and the magus are still sitting at the kitchen table when they hear a knock on the door. He leads the party to the Harrowstone memorial, where they are treated to a horrific site. Submit a new link. They enter cautiously, and discover the opened coffin at the rear of the crypt.