They turned to their Mekboyz Ork technicians, engineers, mechanics and the closest thing they have to scientists for aid, who set the other Orks to work gathering up wreckage from the crash. Construction began on a huge machine, although what it was going to do differed depending on the ideas of the individual Mekboy. A religious schism occurred and factions formed based around whether believers felt the idol was of the Ork god Gork or Mork. The resulting violence destroyed the entire machine, forcing the Meks to broker an unsteady peace between the warring sides. From then on the machine would be known as Gorkamorka, at least until the day of completion.
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This first draft of the opening post will only contain suggestions for the four factions from the original release and the expansion pack Digganob - Orks, Diggas, Rebel Grots and Muties. I will later add options for factions published in magazines and contributed by fans.
This thread will differ slightly from nookers thread, in that it will also encompass Gorkamorka specific bits, seeing as there is a limited supply of bits fitting some of the factions. It will also be listed by factions rather than manufacturers , unlike the original thread.
If you wish to quickly find a suitable model or bit for your needs, Flamekebab has made this utterly awesome and detailed list over on reddit for you to feast your eye on. The original model range is very well executed at least in my opinion , but is long out of print. Models from this range are quite easy to get a hold of on ebay, though, and they are more reasonably priced than those of Necromunda.
Without further ado - here goes are you listening The Castle? There are several miniatures makers that will supply you with everything you need in one place, both models with different weapons options and vehicles. There are also a lot of manufacturers that make great bits to diversify your Orks, so making a unique mob is easier than ever!
Games Workshop: Wait, what? Well, Games Workshop might not be seen much like an alternative force on the miniatures market, but they do currently produce miniatures that work well for Gorkamorka - straight out of the box.
In the current Warhammer You can even buy this handy 4-pack if you only need a few. Rundtherd Slaver included! They even sell the very same model Deffkopta that back in the day was originally released as the Gorkamorka special character Dregmek Blitzkart.
If you want to score some boyz alongside a truck, the Truck Boyz will suit you nicely. Hopefully it will be re-released in the future Kromlech is an excellent option for any fan of the color green, and you could easily field a great mob using only their products. They produce high quality resin products Gorkamunda approved , that they sell through their ebay store.
Most of their business is based on bits, but they also sell the odd complete miniature. They have heads in a staggering variety of styles, arms , legs kneeling, running and regular , torsos and those ever-precious bionics. In addition to this they make a Trak and a Buggy both really nice , some vehicle accesories , and loads and loads more!
Kromlech really is one of the best places to visit for most of your Gorkamorka needs. Their Ork section is stacked with heads, torsos, legs, arms and weapons - and they also carry some bionics. They have arms for two-handed weapons operation, which is great. There are few complete miniatures here, though. The only thing preventing this from being a one-stop-shop for your Ork mob is the lack of vehicles. They already have some cool heads gringo ork heads ftw!
And what self-respecting Ork would ever have a fiesta without this great-looking party pack that includes molotov coctails, revolvers and maracas? By the looks of it, they will soon launch more orky stuff, so we will definitely keep an eye on Puppets War in the future. In their range they have several vehicles that would look absolutely stunning in an Ork mob, namely their Trukk , Big Trakk , Halftrakk and Warbike Nobz.
They do have some cool heads like everyone and their mother! Especially cool is his Ork Trukk Extension Kit , which will make your GW Trukk look way cooler, and it will probably go alot fasta as well at least if you paint it red. We will get back to that when they re-open.
In addition to this, Zinge Industries makes some nice weapon sprues suitably sized for Orks. Diggas The Diggas are decendants of an Imperial surveying team that was doing excavations on Angelis when the giant Ork space hulk crashed on the planet.
Rules for Diggas can be found in the Digganob expansion, which you will find in the Yaktribe Vault. Another suitable Necromunda gang are the Goliaths - but you would have to convert a suitable Shaman model and some weapons. There are other options for complete miniatures as well. Native American models, like these Woodland Indians from Conquest Miniatures will work well, though they will require extensive weapon swaps.
Privateer Press has their own take on the Native American style, through their Idrian Skirmishers here , here and here which are well suited to represent Diggas.
They would be a bit bulkier than the original models and the complete miniature options listed above - but the Diggas idolize and mimic the Orks of Gorkamorka, so it could well be explained fluff wize.
Diggas use the same vehicles as their Ork superiors. For suggestions please see the Ork section of this guide.
The only problem you will encounter is finding human drivers for the vehicles. Ramshackle Games are rumoured to have some human 28mm drivers, but their store is currently down. We will get back to this when they re-open. They have relocated to a part of Angelis called The Skid, from where they wage guerilla war under the banner of The Gretchin Revolutionary Committee.
Rules for Rebel Grots can be found in the Digganob expansion, which you will find in the Yaktribe Vault. These models are clearly based off the Gretchin sculpts from Gorkamorka, and works great alongside the original models. Many bits shops have these stocked.
You can see a comparison here. The same company produces these pirate Gretchin heads , which are well suited for head-swapping said GW Grots and a mix of GW and Maxmini heads is a good match. For instant awesomeness, see here and here last one courtesy of Flamekebab.
Yes - they are 20mm scale - but seeing as Gretchin are only about yea high, it actually might work. If anyone has one of these and would be willing to scale it with a Gretchin on board - please do so and send pics. Lots of pics! Rules for Muties can be found in the Digganob expansion, which you will find in the Yaktribe Vault. Kromlech has melee weapons well suited for a Mutie sorted namely here , here , here and here , and Maxmini also makes a set of Mutie hand-to-hand options , in addition to these rifles and this set of mutations.
These calivers from Forge World should make your armoury pretty complete. And if you want to pimp out your raiders with some exquisite mutations , Maxmini has those.
This first draft of the opening post will only contain suggestions for the four factions from the original release and the expansion pack Digganob - Orks, Diggas, Rebel Grots and Muties. I will later add options for factions published in magazines and contributed by fans. This thread will differ slightly from nookers thread, in that it will also encompass Gorkamorka specific bits, seeing as there is a limited supply of bits fitting some of the factions. It will also be listed by factions rather than manufacturers , unlike the original thread. If you wish to quickly find a suitable model or bit for your needs, Flamekebab has made this utterly awesome and detailed list over on reddit for you to feast your eye on. The original model range is very well executed at least in my opinion , but is long out of print. Models from this range are quite easy to get a hold of on ebay, though, and they are more reasonably priced than those of Necromunda.
GorkaMorkA Core Rulebooks PDFs
Free Shipping Your item ships absolutely free! Special financing available Select PayPal Credit at checkout to have the option to pay over time. First of all they are WAY more fragile then Orkz. Campaign play mostly revolves around fighting scenarios in which you duke it divganob with other warbands over valuable resources. We package all of our orders with care, however, miniatures are fragile, and some bits and pieces may occasionally fall or break off in transit. Warhammer 40, tabletop games Games Workshop games.
GORKAMORKA DIGGANOB RULES PDF