VALKYRIA CHRONICLES STRATEGY GUIDE PDF

There are a total of 18 chapters to play through in Valkyria Chronicles 4 and each one ramps up the pressure, especially in battles towards the end of the game which can prove difficult for even the most experienced of troopers. Every class in Valkyria Chronicles 4 has an Action Point meter that determines how far a unit is able to move in a given turn. For example, Scouts have the biggest AP meter in the entire game and can travel long distances, while defensive classes like Grenadiers and Lancers have a much shorter travel distance. Try to constantly move your troops into cover or areas where you can team up with other squadmates as this will allow you to receive various squad-based buffs and defensive bonuses.

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Anyone who has played the original Valkyria Chronicles or who is used to tabletop miniatures games will likely feel right at home. For everyone else, check out this guide. The difference between success and failure is usually as little as understanding how to use your units correctly. Abuse scouts VC4Tips1. Because they will be the stars of any map.

Remember, you are ranked on how quickly you can complete your map objective. Scouts have the highest movement of any unit in the game, meaning they are what you will be using to complete maps quickly. Scouts can also take down any unit in the game provided that they are close enough to score nothing but headshots. Shocktroopers have higher defense and attack but lower mobility than scouts, meaning they are bad at claiming objectives but great at clearing out enemies.

Note, you never want shocktroopers to be moving long distances across the map, so if you find that your shocktrooper is running out of AP, switch to a scout to make your long distance moves. Set up grenadiers near important bases VC4Tips2. They are much more useful as defensive units because they will fire mortars at anyone who moves in their line of sight.

Clustering up grenadiers in an important base will make it nearly impossible for any enemy outside of a tank to approach it. There will simply be too many grenades going off for them to move. Use deployment to warp across the map VC4Tips3.

You will rarely have enough CP to move them all anyway. Instead, keep some important units in reserve and wait until you capture enemy encampments. You can then use CP to deploy from these locations, essentially warping your units across the map. You can then re-deploy them from a forward base, effectively warping them across the map at the cost of two CP. Deploy all of your leaders in every battle Pay close attention to your leaders in battle.

However, leaders are some of the best units in the game, and passing up their strengths just to keep your CP safe might end up making your forces weaker in the long run. Wait until you see a tank first before deploying a lancer. After the battlefield is clear of tanks, order your lancers to retreat.

Redeploy units saved by the medic When a unit goes down, you have three turns to touch it with another unit in order to have the medic extract them from battle, otherwise they are dead permanently.

For this reason, using the buddy system is a pretty decent strategy. Once you have saved a unit with the medic, they will rest up and heal in your reserves. You can then deploy them in the very same battle that they went down in, on the next turn even! This is a great way to brute force certain enemy formations. Just rush a heavily armed troop into the middle, fire wildly, extract them with the medic, and call them back next turn to do it all over again.

Pair snipers with engineers Snipers are absurdly powerful units that can clear most of a map without moving once. However, their major limitation is their ammo capacity.

Snipers only get about three shots before they have to reload. They can do this by retreating back into your reserves, or by touching an engineer. It also means that your engineer will lay down covering fire if any enemy troop gets close enough to attack your sniper. Always aim for the head VC4Tips4. Enemies who take body shots tend to survive, and any enemy that survives counter-attacks.

Your goal is to kill every enemy you engage with one attack and the only way to do that is to aim for the head. You cannot get critical hits on crouching opponents One of the most frustrating things an opponent can do is crouch behind cover. This makes them completely resistant to critical hits, meaning you likely will be unable to kill them in one turn with anything but a shocktrooper. If you come across an enemy like this, consider throwing your grenade at them. It will either kill them in one hit, or force them to stand so that another unit can take them out.

Many times forts will be lined with tons of crouching enemy troops making it difficult for any of your units to approach or score kills. However, throwing a grenade inside the fort will cause these crouching enemies to not only stand, but get blown out of the fort. You can then move in with a scout and capture the fort without killing a single unit. Use your vehicles as cover VC4Tips5. Once again, you are graded on how fast you can complete maps and tanks are very slow. Yes, they can stand up against other tank fire, but so can lancers.

Your APC is a bit more useful, as it can move troops into the middle of high fire zones safely. The main reason you want to use both vehicles, however, is to set up mobile cover both on offense and defense. A vehicle can block line of sight and thus block all intercepting fire from enemy units. Bullets will basically bounce right off them, so feel free to pull right up in front of shocktroopers, scouts, and snipers.

You can then have your own units come out from behind to wipe out the enemy. You can even have your grenadiers chuck explosives over your vehicles if you want to be really sneaky. Then, when the enemy comes to attack you they will have to spend precious time running around your vehicles, time which exposes them to more intercepting fire.

If you have nothing to do, use Ragnaid Each of your troops comes with their own Ragnaid which allows them to self-heal. During these turns, consider using Ragnaid to heal up. Pay attention to potentials Units are made by their potentials. They have a series of triggers that can give them buffs in the right circumstances. In the beginning of the game most potential are negative. However, playing through side chapter will flip many of these negative potentials into positive potentials.

Units also have a list of other units that they like. Pay attention to this as well. Save pretty much every turn Valkyria Chronicles 4 lets you save scum as much as you like. Save before every turn in battle. Heck save before every action in battle. If you miss a shot, just reload and try again. If an enemy turn goes poorly, just reload to the turn before and try setting up your troops in a different way.

The game expects you to have a ton of saves ready just in case the worst comes to pass, so make good use of those save slots. Platform: PC.

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